Jeffrey Harper

Description:

As a former student of Dr. Atticus, he had called me to assist him with a mystery. Unable to enter the library at Seattle University, they were in need of information on the church on Lower Walsherham. Curious to know more about this mysterious case after finding the journals and the many mutilated cat heads, I tagged along on with Dr. Atticus and the others.

Bio:

Strength 11 (0)
Dexterity 14 (
2)
Constitution 10 (0)
Intelligence 14 (
2)
Wisdom 11 (0)
Charisma 13 (
1)
Size: Medium
Height: 5’ 11"
Weight: 175 lb
Eyes:
Hair:
Skin:
Talents:

Savant — search
Total Hit Points: 12

Speed: 30 feet

Armor Class: 13 = 10 + 1 [class] +2 [dexterity]

Touch AC: 13
Flat-footed: 11
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +0 = 0 [base]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +4 = 2 [base] +2 [iron will]
Attack (handheld): +1 = 1 [base]
Attack (missile): +3 = 1 [base] +2 [dexterity]
Grapple check: +1 = 1 [base]
Reputation: +1 = 1 [base]

Action points: 11 (lifetime)

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 lb. or less
39-76 lb.
77-115 lb.
115 lb.
230 lb.
575 lb.

Student (starting occupation)

Knowledge (arcane lore)
Knowledge (history)
Perform (percussion)
Feats:
Cautious
Educated (+2 on two knowledge skills) [please hand-edit]
Iron Will
Simple Weapon Proficiency [free]
Mutations:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Balance Dex* 2 = +2

Bluff Cha 3.5 = +1+2.5

Climb Str* 0 = +0

Computer Use Int 7 = +2+5

Concentration Con 0 = +0

Craft (Structural) Int 2 = +2

Craft (Visual Art) Int 2 = +2

Craft (Writing) Int 2 = +2

Decipher Script Int 7 = +2+5

Diplomacy Cha 5.5 = +1 +2.5 +2 [Knowledge, history]

Disguise Cha 1 = +1

Drive Dex* 2 = +2

Escape Artist Dex* 4.5 = +2 +2.5

Forgery Int 2 = +2

Gamble Wis 0 = +0

Gather Information Cha 3.5 = +1+2.5

Hide Dex* 2 = +2

Intimidate Cha 1 = +1

Investigate Int 7 = +2 +5

Jump Str* 0 = +0

Knowledge (arcane lore) Int 2 = +2 +1 [Student]

Knowledge (history) Int 8 = +2 +5 +1 [Student]

Listen Wis 0 = +0

Move Silently Dex* 2 = +2

Navigate Int 2 = +2

Perform (Act) Cha 1 = +1

Perform (Dance) Cha 1 = +1

Perform (Keyboards) Cha 1 = +1

Perform (Percussion) Cha 1 = +1

Perform (Sing) Cha 1 = +1

Perform (Standup) Cha 1 = +1

Perform (String Inst.) Cha 1 = +1

Perform (Wind Inst.) Cha 1 = +1

Research Int 2 = +2

Ride Dex 2 = +2

Search Int 9 = +2+5 +2 [savant]

Sense Motive Wis 0 = +0

Spot Wis 2.5 = +0+2.5

Survival Wis 0 = +0

Swim Str** 0 = +0

Treat Injury Wis 2.5 = +0 +2.5

  • = check penalty for wearing armor

Search >=5 ranks gives +2 on survival checks while tracking.

Human

Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Class HP rolled
Level 1: Smart Hero 6
Level 2: Smart Hero 6

Equipment:

Languages:
Allegiance(s):

If you are using the wealth system from the core rulebook, roll 2d4 and add +1 (Student).

Jeffrey Harper

The Worms that Walk Gus