Sanity

Sanity is easy come, easy go. Sanity can be lost by learning the truth, using spells, reading forbidden tomes, encountering the unimaginable, severe shocks, or any number of horrible possibilities.

  • Starting Sanity = Wisdom x 5.
  • Max Sanity = Starting Sanity – Cthulhu Mythos Ranks

A Sanity check is a d100 (d%) check. If the roll is equal to or less than the characters current Sanity, the check is successful.

If a character drops below 0 Sanity, the character quickly begins to dive off the deep end. Each round, the character loses another point of Sanity. Once a character reaches -10 Sanity, the character is hopelessly, incurably insane.

Sanity

The Worms that Walk horik