Sanity is easy come, easy go. Sanity can be lost by learning the truth, using spells, reading forbidden tomes, encountering the unimaginable, severe shocks, or any number of horrible possibilities.

  • Starting Sanity = Wisdom x 5.
  • Max Sanity = Starting Sanity – Cthulhu Mythos Ranks

A Sanity check is a d100 (d%) check. If the roll is equal to or less than the characters current Sanity, the check is successful.

If a character drops below 0 Sanity, the character quickly begins to dive off the deep end. Each round, the character loses another point of Sanity. Once a character reaches -10 Sanity, the character is hopelessly, incurably insane.


The Worms that Walk horik